Not all design is about geometry or shapes, about touch or sensation, or about little pearls of the imperfect to find the perfect. Design is a process, a rollercoaster of highs and lows, an ode to something or someone. Design is a game—or at least, it should be treated like one. In Lorenzo Remedi’s design, Gambler is about knowing when to spot the game. When to hold, fold, and walk away.
It is about giving the gift of fun, about letting artisan hands craft a circular top that is striped, bold, and innovative, destined to steal the spotlight. On the other hand, GAMBLER could be like other tables; in Lorenzo’s vision, it is about having fun and having a game where everyone wins.